Wednesday, 31 March 2010

Ideas for Teachers

Please add YOUR ideas and experiences as comments to our blog...

1 comment:

  1. Key DGBL Research literature:

    BECTA (2006) Engagemant and motivation in games development processes. Coventry: British Education Communications and Technology Agency (www.becta.org.uk)

    Dumbleton, T. (2007) Games to entertain or games to teach? Coventry: BECTA

    ELSPA (2006) Unlimited learning: computer and video games in the learning landscape. London: Entertainment and Leisure Software Publishers Association [www.elspa.com]

    Kirriemuir, J. & McFarlane, A. (2004) Literature Review in Games and Learning. Bristol: Futurelab Series

    Sandford, R. & Williamson, B. (2005) Games and Learning: a handbook from Futurelab 2005. Bristol: Futurelab

    Sandford, R., Ulicsak, M., Facer, K. and Rudd, T. (2006) Teaching with Games: Using commercial off-the-shelf computer games in formal education. Bristol: Futurelab

    Scanlon, M., Buckingham, D. & Burn, A. (2005) ‘Motivating Maths? Digital Games and Mathematical Learning’, Technology, Pedagogy and Education, Vol.14, No.1, p.127-139

    Van Eck, R. (2006) Digital Game-Based Learning: It’s Not Just the Digital Natives Who Are Restless. Educause Review March/April 2006

    Williamson, B. (2009) Computer games, schools, and young people: A report for educators on using games for learning. Futurelab

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